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Posted on 21-02-05, 20:47 in Computer Hardware News
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Post: #981 of 1164
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Posted by Nicholas Steel
Posted by tomman
2021 already has the potential to be even worse than 2020 for everybody around the world, no matter where you are.

At least we don't have Trump news 24/7.
Oh ye of little faith. The news hasn't let up on him yet.

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Posted on 21-02-11, 05:44 in Computer Hardware News
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Post: #982 of 1164
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Posted by tomman
And in Soviet Venezuela, the commies just did a s/Trump/Biden/ over its regurgitated party line discourse and moved on. In the meanwhile, nobody cares~

Anyway, speaking about USA! USA! USA! and bleeding-edge semiconductor fabs, it seems not only TSMC is looking to protect the supply chains of its customers by building a PRO GEAR SPEC fab on American soil, now Samsung is about to do the same:
https://www.anandtech.com/show/16483/samsung-in-the-usa-a-17-billion-usd-fab-by-late-2023

If this fab finally comes to life, nVidia and Qualcomm shouldn't be found themselves fighting for scraps against the crApple 5nm monopoly for long. As a bonus, this should double as a quite expensive insurance against fatass Kim nukes directed to the other Korean peninsula half.


Hooray!

...

You know, as wild and crazy as Kim Jong Un appears, I don't believe he would ACTUALLY nuke South Korea. He talks a big talk, but I am reasonably certain he's aware that's a fast way to turn North Korea into glass.

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Posted on 21-02-20, 12:38 in Misc. software
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Post: #983 of 1164
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There's hope yet for society, right?

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Posted on 21-02-26, 02:36 in I have yet to have never seen it all. (revision 1)
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Post: #984 of 1164
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Shit yeah, it's Covarr!

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Posted on 21-02-27, 04:51 in Mozilla, *sigh*
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Post: #985 of 1164
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Posted by tomman


Speaking about stupid memes... oh Mozilla, you didn't?! Why yes, you DID IT!!
(spoilers: look at the logo)
Oh, hey! Nightly's got a clean-burning blue flame now instead of the old sooty orange! Such efficiency, much wow!

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Posted on 21-02-28, 15:59 in Instant messaging (cr)apps
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Post: #986 of 1164
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Posted by tomman


...or I can continue doing what I'm currently doing: talk to nobody and live at the margin of society :/
An underappreciated option.

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Posted on 21-03-19, 10:54 in Help Running Higan on Windows XP 64 (Astro city) (revision 1)
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Post: #987 of 1164
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I am reasonably(but admittedly not 100%) certain that Higan does not support XP, and has not for quite some time.
I BELIEVE the minimum Windows version is 7, but I could be mistaken.
Internet consultation suggests that the specific DLL being called is a strong suggestion that it will never run on anything less than 8.

Right now, I only have Windows 10, 98SE, and 3.1 set up, so am unable to test with adequate granularity.

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Posted on 21-03-26, 13:00 in I have yet to have never seen it all. (revision 1)
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Post: #988 of 1164
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Posted by creaothceann
https://tonsky.me/blog/emoji/

Try the night mode. (Bonus points: site design doesn't work with Dark Reader.)

When a site doesn't work with its own built-in dark mode... should we laugh or cry?

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Posted on 21-03-26, 23:21 in I have yet to have never seen it all.
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Post: #989 of 1164
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Posted by creaothceann
I'm afraid the site's dark mode works exactly as intended...
Then we cuss.



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Posted on 21-03-27, 04:56 in I have yet to have never seen it all. (revision 1)
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Post: #990 of 1164
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Correction: We cuss, then we weaponize long-forgotten browser options.



(Not my normal settings, but sometimes a man has to remind the web who ACTUALLY gets to make the decisions about how he reads.)
(Fixing the incredibly narrow column of text would require something resembling effort.)

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Posted on 21-03-31, 23:55 in I have yet to have never seen it all.
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Post: #991 of 1164
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It sounds like the DMCA takedown requests are automated. Which is really, really bad.
Especially for Sega, if someone presses the issue. The DMCA provides stiff penalties for fraudulent takedown requests.

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Posted on 21-04-03, 04:15 in Games You Played Today REVENGEANCE
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Post: #992 of 1164
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Posted by picto
I've been playing this fairly kickass Prime 2D fan-game by Team SCU. Seriously, they nailed the sprites and atmosphere of this thing! (And I love their version of Samus' design)
Check it out here, if you haven't already.

In before Nintendo issues a fraodulent DMCA takedown request!

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Posted on 21-05-08, 07:17 in CGA or Hercules?
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Post: #993 of 1164
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But what if MCGA?

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Posted on 21-05-08, 10:49 in CGA or Hercules?
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Post: #994 of 1164
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Posted by Kawa
Posted by CaptainJistuce
But what if MCGA?
Then you'd basically have a VGA without EGA compatibility.
But also more letters!

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Posted on 21-05-08, 12:12 in CGA or Hercules?
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Post: #995 of 1164
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Oh, IBM... you really DID put the interns in charge of this one, didn't you?



"Yeah, it is totally, 100% backwards compatible. You just have to update the palette through a different mechanism. Old one doesn't work."

"That's... not 100% compatible."

"It'll be fine. Programs can just do both ways. No reason CGA apps can't know how to work EGA. They need to get with the future."

"But what about existing software?"

"Who cares? Old and busted."

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Posted on 21-05-09, 03:36 in CGA or Hercules?
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Post: #996 of 1164
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Posted by tomman
Also, I remember having read about being internal opposition against the PC inside IBM ranks, as they made their mainframes were their bread and butter back then. Some inside IBM really wanted it to fail, hence some of the questionable engineering decisions on the PC design.
Every established computer company had a powerful minicomputer or mainframe division that hated PCs.
The IBM 5150 PC was actually intentionally developed on the other side of the continent from headquarters to insulate them from sabotage. The 5150 project had very little managerial oversight and a significant amount of freedom. *
It is part of why IBM suceeded in launching a useful personal computer where every other established player stumbled.

The PC AT, however, was deliberately crippled. It was underclocked to ensure it didn't offer minicomputer levels of performance.




*As an aside... one of the few rules they had to abide by was IBM's stringent component reliability standards. This prevented them from building a 68000-based system, as there simply weren't enough 68000s in the world to test them to IBM's standards when the processor decision was being made.


Tangential question: How do newest GPUs (without 2D guts at all?) like a $UNLIMITED_MONEY RTX3080Ti deal with DOS-era graphics?
Not well, but they're still functional.

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Posted on 21-05-10, 23:28 in bsnes for BeOS 5 inc. src
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Post: #997 of 1164
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2001 actually predates the bsnes we know and love here.

You're looking for an unrelated project, which was to be a fork of ZSNES. And looks as though it never actually released.

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Posted on 21-05-17, 23:36 in bsnes for Windows 98? (revision 1)
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Post: #998 of 1164
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Bsnes is not the emu you're looking for. No version of it runs on Windows 98, and while it isn't Crysis-meme levels of power hungry, it really requires more computational might than anything that uses DDR1 can provide.
(You don't say WHICH Celeron, but the RAM type narrows it down enough. I'm betting Pentium4-based.)


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Posted on 21-05-17, 23:39 in bsnes for BeOS 5 inc. src
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Post: #999 of 1164
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To my knowledge the only Super Nintendo emulator ever available for BeOS was a fork of SNES9x. As one might expect, it has not been maintained for a very long time.

https://www.zophar.net/beos/snes.html Whadda ya know, there were actually two.

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Posted on 21-05-18, 12:08 in bsnes for Windows 98?
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Post: #1000 of 1164
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You're outta luck.

Many Gameboy emulators offer a minimal SGB experience(they'll successfully acquire borders, and sometimes colors).
But bsnes and higan are the only emus I know of to ever fully emulate the Super Nintendo/GameBoy marriage. And they won't work on Windows 98, or at an acceptable speed under any OS on the system you're targeting.
...
ESPECIALLY not while running Super GameBoy emulation, which is much like running a GameBoy emulator and a Super Nintendo emulator at the same time, only slower because they have to stop to talk to each other frequently.

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