CaptainJistuce |
Posted on 18-10-30, 04:44 in First!
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Post: #1 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Hi there. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-10-30, 08:51 in First!
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Post: #2 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by ScrewtapeJistuce defiling a pristine, virgin forum: A bBoard tradition since 2014. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-10-30, 10:00 in Greetings from 2002!
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Post: #3 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
At least, that's the copyright date on the Ultra 10's firmware. Solaris 9, Netscape 4.78 that came with it. Would've done this on byuu's server some time back, but I don't have a browser on this that supports TLS and byuu's server doesn't allow unencrypted connections. Had to disable style sheets. Then my keyboard died, so I had to swap it out to log in(PS/2 keyboard and an adapter box. Not a real Sun keyboard, don't worry.) So yeah, I know a couple people in here will enjoy this. I sure did, until I realized I only had a 22-character-wide input window on the new thread page. Shoulda used Lynx. ROLL CALL! Post with your oldest machine that can do it! (More to come later. This is SO not my oldest machine.) That said, this thing has sat idle long enough that the clock chip I replaced has drifted by almost ten days. And I don't remember how to set the time on this thing. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-10-30, 11:13 in Greetings from 2002!
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Post: #4 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by KakashiDon't be absurd. That's blatantly unpossible! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-10-30, 11:51 in First!
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Post: #5 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by Screwtape I, on the other hand, manually copied the URL over before Kawa could defile my profile. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-10-30, 12:57 in First!
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Post: #6 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by Screwtape There's a little >> on the right, next to the last poster's user name, that will take you to the last post. There's also a link up top that says "last posts" that will take you to a list of recent posts. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-10-30, 23:25 in First!
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Post: #7 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
"Oh, what's the word I'm looking for?" "Schadenwawa?" "... No." --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-10-31, 08:48 in I have yet to have never seen it all.
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Post: #8 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
http://loweringthebar.net/2018/10/worst-robbers-in-belgium.html Summary: Belgian robbers enter e-cig store, demand money. Cashier, ever helpful, tells them they will get more money if they come back at closing time. They do. Cashier was NOT being helpful at all, and called the cops while they were gone. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-10-31, 14:47 in Greetings from 2002!
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Post: #9 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by tommanHey, it is older than the Ultra 10 or the Mac. You win until The Project bears fruit. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-01, 02:40 in Board feature requests/suggestions
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Post: #11 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Can we remove the youtube tag? It is INCREDIBLY annoying. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-01, 03:04 in First!
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Post: #12 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by KawaA secret board the normies can't see??? CAN HAZ OPS PLZ?!!! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-01, 03:23 in Board feature requests/suggestions
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Post: #13 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by ScrewtapeIt generates a thread full of big images(or a year later, a thread full of big gray "video has been removed" blocks), and after a couple vids are linked, it starts slowing things down a lot. In an ideal world, people would link videos with a short description. Failing that, a cryptic URL is less intrusive than a full video player. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-01, 04:37 in First!
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Post: #14 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by AndreCunhaIt is an old pop music reference. Or perhaps a less-old Corn Flakes commercial reference. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-01, 07:27 in First!
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Post: #15 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
I've literally only ever heard it in a Corn Flakes commercial from when I was a kid. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-01, 08:24 in Greetings from 2002! (revision 4)
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Post: #10 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Very nice! Edit: So, fun story. I headed into the garage and looked for the Box O' Parts. Much of our old PC stuff went to a cousin, but I still have a few pieces. Some saved by my own hand for DOS gaming purposes, some simply missed because dad's accumulated clutter is poorly-sorted. Aside from the 486 stuff I'd intentionally fished out(and parts to make them a whole machine), I found... motherboards for a PC, XT, and AT. And a few 8-bit ISA SCSI cards, and a 16-bit Hard/Floppy disk controller. I have an AT case and power supply(currently hosting a K6-2)... but not a single ISA video card remains in the collection. The first IBM compatible machine we ever had running was a 486, so... I have no idea what the hell we're doing with a Primus-forsaken 5150 board. --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-01, 09:57 in Games You Played Today REVENGEANCE
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Post: #16 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Having kicked the Clicker Heroes habit(such as it was), I'm playing a game about more direct numerical influence: the Gamecube cult classic P.N.03. It was one of the five Capcom exclusives that were so hyped back when the 'Cube was a new system(only four were released). It is the only one that wasn't subsequently ported to the PS2 over Shinji Mikami's dead body, because it did remarkably poorly. I think Capcom wants to forget it exists. The plot is thus: Robots have taken over a colony planet and killed everyone. Enter Vanessa Z. Schneider, a mercenary hired to blow the robots up. End of story. The surprise twist is that there are no twists. No secret cabal behind the uprising, there is no philosophizing about the situation, or much dialog of any sort. There's robots to be blown up, and you have a gun. Well, a palm laser anyways. The gun didn't make it out of beta, one of many casualties of a troubled development(allegedly there were problems with the animation, and no time to redo it). The game was developed on a very tight budget and schedule, which likely contributed to the stark minimalism of the finished product. At release, the game was largely derided for the minimal and largely untextured environments, simplistic enemy AI, straightforward gameplay, limited controls, and limited move set(lacking even the ability to run while firing, the horror). None of which is inherently a PROBLEM, just not at all what people expected. What few fans the game has found viewed many of these "flaws" to be endearing. The game plays like an old arcade game, with each small room having a handful of enemies with rigid pre-defined behaviors, and you having a small number of things you can do to end them. If you just charge in guns blazing, you will die an embarrassingly incompetent death. But if you stand back for a second and figure out what you are facing and how it behaves, you will get your "no damage clear" bonus when you leave the room. In a world where most action games descend from the frantic pace of Williams' Robotron and Defender, PN03's heritage was more closely tied to Stern's Berzerk and Taito's Space Invaders with the slower and more methodical approach. It almost feels like Berzerk tripped and fell into the future, with the room-based gameplay and staccato pacing. As a small bonus, the minimal environments that generated such derision when it was a new game mean that it lends itself VERY well to upscaling in Dolphin, so anyone can make their own HD Remastered version, and I don't have to sit around pretending I think Capcom will touch this one ever again. In conclusion: (Some days I am just bad at reviews) --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-01, 12:12 in Board feature requests/suggestions
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Post: #17 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by Screwtape Or BASIC! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-01, 12:37 in Board feature requests/suggestions
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Post: #18 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
TMS9900 assembly! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-03, 03:49 in Board feature requests/suggestions
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Post: #19 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Kawa, go to bed! --- In UTF-16, where available. --- |
CaptainJistuce |
Posted on 18-11-03, 06:40 in Games You Played Today REVENGEANCE
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Post: #20 of 1164 Since: 10-30-18 Last post: 70 days Last view: 2 hours |
Posted by Covarr Destiny was frustrating because the moment-to-moment gameplay was pretty satisfying, but the long-term play was a super-grindy mess. It was also somewhat obvious that most of the plot was ripped out at the last minute, which was rather irksome as I DID care about the plot and they left a LOT of dangly plot threads behind. And they had a lot of interesting characters that they never DID anything with. And ultimately, they wanted me to spend a lot more time playing Deathmatch and Capture the Flag, and I wanted to just shoot evil aliens and robots, save the world, and be a hero. The raid maps looked cool, but I have never played one because they required a team of six players working in moderate coordination for a few hours, and that was incompatible with my "solo gamer dicking about" attitude. They did a lot over the game's run to make it less offensively grindy, add more plot, and give their characters actual relevance so they aren't just quirky shopkeepers. And then they forgot why they did most the gameplay changes when Destiny 2 launched, so it was super-grindy at the start. *sigh* They've been tuning Destiny 2 to make it less grindy, but it is equally parts hilarious and embarrassing how closely it has been following the same evolution the first game did(except for a consistent plot presence in the single-player portions). --- In UTF-16, where available. --- |