Kakashi |
Posted on 19-08-16, 04:24
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Post: #186 of 210 Since: 10-29-18 Last post: 1883 days Last view: 1855 days |
Posted by CaptainJistuce DRAMA! |
DonJon |
Posted on 19-08-16, 05:26 (revision 1)
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Post: #76 of 88 Since: 11-04-18 Last post: 1889 days Last view: 1889 days |
Drama! bottled up anger! oh my! I mean I get how byuu must have been tired of dealing with all the drama. btw if anyone wants to talk they're welcome to do so privately instead of derailing every other thread? Posted by CaptainJistuce I...well, can't argue with that |
Kakashi |
Posted on 19-08-16, 05:37
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Post: #187 of 210 Since: 10-29-18 Last post: 1883 days Last view: 1855 days |
Posted by DonJon Did you get angry? Because I don't and haven't seen anyone else getting angry. Posted by DonJon You realize that it wouldn't be this board if we didn't go off on tangents like you just did, right? |
CaptainJistuce |
Posted on 19-08-16, 05:38
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Custom title here
Post: #643 of 1164 Since: 10-30-18 Last post: 70 days Last view: 9 hours |
Save the drama for the Dahli Lama and Obama in a no-holds-barred cage match this sunday on pay-per-view! --- In UTF-16, where available. --- |
Kakashi |
Posted on 19-08-16, 05:46
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Post: #188 of 210 Since: 10-29-18 Last post: 1883 days Last view: 1855 days |
Posted by CaptainJistuce Or Tom Cruise and Justin Bieber at UFC? Is that still happening? |
CaptainJistuce |
Posted on 19-08-16, 05:47
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Custom title here
Post: #644 of 1164 Since: 10-30-18 Last post: 70 days Last view: 9 hours |
Posted by KakashiI hope so. I so hope so. --- In UTF-16, where available. --- |
DonJon |
Posted on 19-08-16, 06:30 (revision 1)
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Post: #77 of 88 Since: 11-04-18 Last post: 1889 days Last view: 1889 days |
Because I don't ah ok, you kinda looked angry earlier and i thought your anger might have shifted from sureanem's general direction to mine. good to know this isn't the case if we didn't go off on tangents like you just did oh i get it. it's like saying others are doing what you're doing yourself. clever Posted by CaptainJistuce i'll get the pocorn |
Kakashi |
Posted on 19-08-16, 08:10 (revision 1)
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Post: #189 of 210 Since: 10-29-18 Last post: 1883 days Last view: 1855 days |
Posted by DonJon Never been angry. Regarding sureanem, I just saw a bunch of irritated people here on the board and elsewhere and I decided he needed to be informed....then like everyone else, got sucked in. Out now. Glad you are re-assured. Posted by DonJon You're now apart of the tangent club. Welcome. |
Kawaoneechan |
Posted on 19-08-16, 10:52
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The asshole in charge of this shit parade
Post: #346 of 599 Since: 10-29-18 Last post: 202 days Last view: 5 hours |
I'm judging Don for putting Family Guy content on my board. |
Near |
Posted on 19-08-16, 13:38 (revision 2)
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Burned-out Genius Developer
Post: #46 of 51 Since: 10-30-18 Last post: 1426 days Last view: 1349 days |
> i see you mentioned run-ahead earlier as something that could be considered in the future The main issue is my save state system isn't 100% perfect on account of the cooperative threading. > I mean I get how byuu must have been tired of dealing with all the drama. Yeah, I'm done with it. ... Anyway it sounds like this thread got brailed, so until next release ~ |
KingMike |
Posted on 19-08-29, 15:10 (revision 1)
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Post: #28 of 36
Since: 12-21-18 Last post: 1214 days Last view: 122 days |
Rotation function? Makes me wonder how you'd do Yoshi's Tospy-Turvy for GBA. :D Will recreating the intended visual effect of this game be the A.S.P. of GBA emulation? :P (a platformer with a gyro-sensor. The gimmick is that rotating the console rotates the direction of gravity. I believe Yoshi's sprite rotating as the console is moved is supposed to indicate which way is straight down (as the background image doesn't change, just Yoshi and whatever other sprites are gravity-impacted), but it was just visually confusing to me years ago playing on actual hardware. It's a hard adjustment to make when, I don't know about others, but when playing portables I'm just holding the console perfectly straight and level the whole time, so my eyes are already used to viewing the screen at angles.) My only guess to recreate the intended effect (aside from probably needing extra buttons to emulate the gyro tilt left/right) would be in a larger window with the room to emulate the tilt range from I think 90 degrees left to 90 degrees right and rotate it I know WarioWare: Twisted was the only other gyro game, but I haven't played it so I don't know how important the view angle of the screen compared to the viewer is towards the gameplay. |
Screwtape |
Posted on 19-09-04, 04:30
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Full mod
Post: #334 of 443 Since: 10-30-18 Last post: 1108 days Last view: 179 days |
For anyone who doesn't watch byuu's Twitter or /r/emulation, byuu's made some notable changes in bsnes nightlies: - bsnes emulation core ported to libretro (although I don't know if/when it will be available in RetroArch's built-in core downloader) - options to emulate the inaccuracies of older emulators required for compatibility with old romhacks and fan-translations that are no longer being updated by their authors - making it easier to use patches in the error-prone IPS format - a system for patching bugs in commercially-released games since some games did goofy things even on the original hardware The latest nightly is available for Windows, for Linux, and other platforms if you want to try it out for yourself. The ending of the words is ALMSIVI. |
KoiMaxx |
Posted on 19-09-04, 16:33
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Post: #112 of 159 Since: 10-29-18 Last post: 213 days Last view: 10 hours |
Posted by Screwtape Wow, that's next level of accuracy right there if I may say so myself. :) I still have no idea what I'm talking about. |
tomman |
Posted on 19-09-04, 21:35
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Dinosaur
Post: #524 of 1318 Since: 10-30-18 Last post: 3 days Last view: 4 hours |
"emulating an emulator" Madness. Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™ |
Lurking Star |
Posted on 19-09-04, 22:14
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Post: #7 of 17
Since: 06-02-19 Last post: 1699 days Last view: 1697 days |
Posted by tomman <pendant>To be fair, it isn't emulating an emulator, just a platform as represented by a certain emulator</pendant> Yes, it's an imperfect solution, but when certain romhacking sites won't accept compatibility fixed vers. of patches not by the original author, what are you going to do? Tell people to emulate an emulator? ;) |
tomman |
Posted on 19-09-04, 22:58
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Dinosaur
Post: #525 of 1318 Since: 10-30-18 Last post: 3 days Last view: 4 hours |
Now I want a FPGA ZSNES. Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™ |
CaptainJistuce |
Posted on 19-09-04, 23:07
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Custom title here
Post: #672 of 1164 Since: 10-30-18 Last post: 70 days Last view: 9 hours |
BZSNES returns! --- In UTF-16, where available. --- |
Kawaoneechan |
Posted on 19-09-05, 00:15
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Has been working on the railroad
Post: #386 of 599 Since: 10-29-18 Last post: 202 days Last view: 5 hours |
And there was about as much rejoicing as wailing and gnashing of teeth. |
Duck Penis |
Posted on 19-09-05, 20:17
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Stirrer of Shit
Post: #616 of 717 Since: 01-26-19 Last post: 1770 days Last view: 1768 days |
Posted by Lurking Star What about using the "system for patching bugs in commercially-released games since some games did goofy things even on the original hardware"? There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this. |
Lurking Star |
Posted on 19-09-05, 23:12
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Post: #8 of 17
Since: 06-02-19 Last post: 1699 days Last view: 1697 days |
Posted by sureanem Because you don't know what weird translation patches will be reliant on ZSNES behavior. Besides, if you hard code behavior based on game data, you get the mess known as NES emulation. |