creaothceann |
Posted on 18-11-10, 08:13 (revision 1)
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Post: #6 of 456 Since: 10-29-18 Last post: 56 days Last view: 14 hours |
Snes9x 1.57 has been released. Changes include a big update to the libretro port, several accuracy fixes, a few new features, and some deprecations. https://www.reddit.com/r/emulation/comments/9vqasq/snes9x_157_has_been_released/ My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
Kakashi |
Posted on 18-11-10, 16:27
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Post: #16 of 210 Since: 10-29-18 Last post: 1888 days Last view: 1860 days |
Not surprised to see mudlord involved with a hack. And hey! Dwedit! Haven't seen him in a long time! |
BearOso |
Posted on 18-11-10, 21:44
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Post: #8 of 175 Since: 10-30-18 Last post: 1463 days Last view: 1463 days |
Posted by Kakashi Yep, the advanced interpolation tables came from him. The hacks are optional, though. They're mostly for libretro and they're explicitly labeled so as to know they're hacky. The GTK+ port hides them behind a configure flag, and Win32 doesn't even expose them. I don't have so much a problem with hacks like this as long as it's made obvious that they will break things or isn't how it's supposed to sound. If people want to try to alleviate slowdown or flicker or clean up the audio, it's fine. I'm just frustrated when people want things to act like zsnes. I don't care if that's how you remember it because you didn't have a SNES and pirated games in the late '90s. It's like a remnant of the 1337 h4ck3r self-aggrandizement from back then. And hey! Dwedit! Haven't seen him in a long time! He fixed a bunch of things with save state inconsistencies to fix runahead in libretro, which he was also responsible for. I made some big changes on the GTK+ side that were basically side-effects of me having fun playing with Wayland. |
creaothceann |
Posted on 18-11-10, 22:32
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Post: #9 of 456 Since: 10-29-18 Last post: 56 days Last view: 14 hours |
Posted by Kakashi http://forums.nesdev.com/memberlist.php?mode=viewprofile&u=53 My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10 |
DonJon |
Posted on 18-11-11, 11:31
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Post: #5 of 88 Since: 11-04-18 Last post: 1894 days Last view: 1894 days |
hm, I think I remember mudlord. Well at least he's actually contributing something. Great Snes9x release! |
Broseph |
Posted on 18-11-12, 04:58 (revision 1)
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Post: #11 of 166 Since: 10-29-18 Last post: 1573 days Last view: 1250 days |
Amazing work BearOso and everyone who worked on this.Posted by BearOso I'll have to test with SNES Blackthorne to see if it behave like it did in 1.56 with runahead on. With the 1.56 libretro core, there's a weird behavior that happens in the game when runahead is on (1 frame ahead); whenever you walk left or right the entire screen pause and when you release left/right then it resume back to normal. I assume something in the game has some kind of next frame reaction that causes this but normally whenever this happen you just see a 1 frame jump instead of the whole screen pausing and unpausing. Of course, the easy fix is to just turn runahead off (which is why things like Retroarch are so useful because everything can be configured on a per game basis) as runahead is highly game-dependent. Anyways, great work again. |
Broseph |
Posted on 18-12-17, 18:15 (revision 1)
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Post: #34 of 166 Since: 10-29-18 Last post: 1573 days Last view: 1250 days |
Snes9x 1.58 released:
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epguy40 |
Posted on 19-07-06, 21:06
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Post: #2 of 2
Since: 07-06-19 Last post: 1977 days Last view: 1977 days |
Snes9x 1.60 released in late April 2019 on github see the release notes there |
Nicholas Steel |
Posted on 19-07-07, 06:57
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Post: #226 of 426
Since: 10-30-18 Last post: 511 days Last view: 26 days |
Posted by epguy40Dangit I was excited for a new release... then slowly realized I already had that version installed. Anyways, thanks for the heads up. AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64 |