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Posted on 19-07-20, 11:37 in Cartoons, imported
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Post: #581 of 1164
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Posted by Nicholas Steel
If you were trapped like that wouldn't you just open a window and lean out of it for air? Obviously this'd provide oxygen for the fire but still...

That might solve the asphyxiation issue(or just let the fire's outgassing flood the building more efficiently since it no longer has to work so hard to displace the trapped fresh air), but you're still basically on top of a very large barbecue grill.
Also, they did open the windows. Not for fresh air, though.

I saw someone elsewhere paste a New York Times article that touched on this aspect, and while I will spare people the grisly details... people were jumping out of them, mostly after already suffering severe burns.




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Posted on 19-07-21, 02:59 in Games You Played Today REVENGEANCE
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Post: #582 of 1164
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I know where it is and how to get to it, but I'm not going into any detail without confirmation he wants more clues.

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Posted on 19-07-22, 07:29 in What is input prediction?
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Post: #583 of 1164
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Posted on 19-07-23, 01:21 in Ternary chips incoming?
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Post: #584 of 1164
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Posted by sureanem
And for that you use completely alien architectures anyway. The PS3 had the cell processor, so it's not like it's without precedent.

PowerPC isn't THAT weird.

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Posted on 19-07-24, 05:51 in Blackouts
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Post: #585 of 1164
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So Maduro's current defense is that Trump used Goldeneye on Venezuela?

Good luck, you guys.

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Posted on 19-07-24, 06:28 in Games You Played Today REVENGEANCE
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Post: #586 of 1164
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Pretty cool. Too bad it's still Gradius.

Also, it takes away one of the biggest improvements made in the port from arcade to Super Nintendo. The arcade version was considered insanely and unfairly hard, even by people that think Gradius is not a misanthropic ball of hatred.

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Posted on 19-07-24, 09:15 in Games You Played Today REVENGEANCE
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Post: #587 of 1164
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Posted by Broseph
Yeah. Gradius games have never been a favorite shmup series of mine.

Just played the hack. It does play a lot smoother (and is much harder as a result) but at the end of the day, it's still Gradius III and doesn't suddenly turn the game in a great SHMUP or anything. I do quite like the soundtrack of III though.

It's kind of a shame. Konami has, at times, touched upon the changes that would be needed to make Gradius a great shooter. But they always stumble and then back off for more comfortable terrain.


Maybe more games in the future will be SA-1-ed. It should be mentioned however that, from what the article said, it's not a simple matter of slapping an SA-1 chip on top of a regular SNES game either and there's quite a bit more work involved.
Well, obviously. But the point is that the hack is proven possible.

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Posted on 19-07-25, 23:50 in Resolutions of consoles
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Post: #588 of 1164
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I'm not a Master System expert, but 240 lines does sound wrong.

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Posted on 19-07-26, 03:22 in Resolutions of consoles
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Post: #589 of 1164
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If I'm not mistaken, the Master System VDP, like other TMS9918 derivatives, outputs a 256*192 image inside a 320-ish*240 frame.

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Posted on 19-07-26, 13:10 in Blackouts
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Post: #590 of 1164
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Why not just take over the country and remake it into a utopian ideal?

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Posted on 19-07-27, 00:26 in Ubuntu: x86_32 is dead because WE SAY SO!
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Post: #591 of 1164
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And here I thought IBM bought Red Hat to stop the madness.

What I'm hearing here is "learn FreeBSD".

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Posted on 19-07-27, 01:07 in Blackouts
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Post: #592 of 1164
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https://en.m.wikipedia.org/wiki/Piracy_off_the_coast_of_Venezuela

Job perks: living wage, you can just shit off the side of the boat without flushing

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Posted on 19-07-29, 10:02 in Ubuntu: x86_32 is dead because WE SAY SO!
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Post: #593 of 1164
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Does Arch fuck like a tiger?

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Posted on 19-07-29, 13:28 in Ubuntu: x86_32 is dead because WE SAY SO! (revision 1)
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Post: #594 of 1164
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I honestly have no idea. Possibly video games.

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Posted on 19-07-29, 23:01 in Ubuntu: x86_32 is dead because WE SAY SO!
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Post: #595 of 1164
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If you aren't loading data with an array of a hundred or so toggle switches and reading it out with a row of lamps showing you register values, you're using a machine that shouldn't exist.

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Posted on 19-07-30, 04:19 in bsnes v108 released
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Post: #596 of 1164
Since: 10-30-18

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true pixel-perfect ZSNES snow effect emulation

OH SHIT YEAH! KILLER FEATURE!


Seriously, though. Good job on the release, byuu.
25% speed boost is notable, even though your emu hasn't been the system-killer it is reputed as for quite some time. The massively improved Super GameBoy is, of course, also quite appreciated.

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Posted on 19-07-31, 12:33 in Ubuntu: x86_32 is dead because WE SAY SO!
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Post: #597 of 1164
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We get it. You are an elitist prick. You don't have to keep driving it home.

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Posted on 19-07-31, 22:29 in Ubuntu: x86_32 is dead because WE SAY SO! (revision 1)
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Post: #598 of 1164
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Posted by sureanem


I thought you were bullish on the smartphone/webapp trend. Et tu, capitanee?
Computers are computers, interfaces designed for 5" touchscreens will be diffrent than ones designed for 25" with a keyboard and mouse by necessity.

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Posted on 19-08-01, 00:59 in Ubuntu: x86_32 is dead because WE SAY SO!
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Post: #599 of 1164
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Please state the nature of the medical emergency.

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Posted on 19-08-01, 07:18 in I have yet to have never seen it all. (revision 1)
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Post: #600 of 1164
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Posted by tomman
While we guys protest in disgust about the imminent death of our beloved floppy drives and 32-bit processors on our Linux distros, the priorities at Boeing Commercial Airplanes are quite distinct:
https://www.wingsoverquebec.com/?p=8649

The death trap known as 737 MAX just got yet another computer-related flaw added to its pile of computer-related flaws: a good ol' 286 (as in "Intel 80286", released over 35 years ago!) is in charge of critical flight systems, like the flaps and stabilizers. Turns out if you feed a slowass CPU with a heavy load, said CPU performance will plummet down. We hate this when it happens to our videogames, but on an airplane the consequences are far more serious. As in deadly serious.

So yeah, those very expensive birds with flawed computers won't be flying again for some long time. The MCAS issue? That's EASY MODO. Yet, Boing (not a typo) believes they can add more Javascripts hire more $9/hr code monkeys fix this flight control flaw with more software.

I'll stick to buses, thanks.

In all fairness, I'm pretty sure javascript code monkees aren't generating anything runnable on an 80286, even an unusually fast one(I'm assuming they're using some sort of embedded microcontroller version that runs at something like 200 MHz. I mean, if it is possible for the Z80, it is possible for the 80286.).
That said, they probably can't fix this with more code. They need LESS code.

Also, slowdown nearly crashed Eagle during the Apollo 11 landing. Armstrong and Aldrin forgot to turn a single switch off, so the computer was overloaded and calculations were lagging behind real-time.


But with as much of a fiasco as the 737 MAX has been, yeah. Stick to buses. Boeing gives no shits if the plane can fly, apparently. There's problems in every crevice.

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