The player table contains functions with privileged access to the player which run in a few contexts on the client such as scripted interface panes, quests, and player companions.
EntityId
player.id()Returns the player's entity id.
String
player.uniqueId()Returns the player's unique id.
String
player.species()Returns the player's species.
String
player.gender()Returns the player's gender.
Json
player.shipUpgrades()Returns a JSON object containing information about the player's current ship upgrades including "shipLevel", "maxFuel", "crewSize" and a list of "capabilities".
void
player.upgradeShip(Json
shipUpgrades)Applies the specified ship upgrades to the player's ship.
void
player.setUniverseFlag(String
flagName)Sets the specified universe flag on the player's current universe.
void
player.giveBlueprint(ItemDecriptor
item)Teaches the player any recipes which can be used to craft the specified item.
void
player.makeTechAvailable(String
tech)Adds the specified tech to the player's list of available (unlockable) techs.
void
player.makeTechUnavailable(String
tech)Removes the specified tech from player's list of available (unlockable) techs.
void
player.enableTech(String
tech)Unlocks the specified tech, allowing it to be equipped through the tech GUI.
void
player.equipTech(String
tech)Equips the specified tech.
JsonArray
player.availableTechs()Returns a list of the techs currently available to the player.
JsonArray
player.enabledTechs()Returns a list of the techs currently unlocked by the player.
String
player.equippedTech(String
slot)Returns the name of the tech the player has currently equipped in the specified slot, or nil
if no tech is equipped in that slot.
unsigned
player.currency(String
currencyName)Returns the player's current total reserves of the specified currency.
void
player.addCurrency(String
currencyName, unsigned
amount)Increases the player's reserve of the specified currency by the specified amount.
bool
player.consumeCurrency(String
currencyName, unsigned
amount)Attempts to consume the specified amount of the specified currency and returns true
if successful and false
otherwise.
void
player.cleanupItems()Triggers an immediate cleanup of the player's inventory, removing item stacks with 0 quantity. May rarely be required in special cases of making several sequential modifications to the player's inventory within a single tick.
void
player.giveItem(ItemDescriptor
item)Adds the specified item to the player's inventory.
bool
player.hasItem(ItemDescriptor
item, [bool
exactMatch])Returns true
if the player's inventory contains an item matching the specified descriptor and false
otherwise. If exactMatch is true
then parameters as well as item name must match.
unsigned
player.hasCountOfItem(ItemDescriptor
item, [bool
exactMatch])Returns the total number of items in the player's inventory matching the specified descriptor. If exactMatch is true
then parameters as well as item name must match.
ItemDescriptor
player.consumeItem(ItemDescriptor
item, [bool
consumePartial], [bool
exactMatch])Attempts to consume the specified item from the player's inventory and returns the item consumed if successful. If consumePartial is true
, matching stacks totalling fewer items than the requested count may be consumed, otherwise the operation will only be performed if the full count can be consumed. If exactMatch is true
then parameters as well as item name must match.
Map<String, unsigned>
player.inventoryTags()Returns a summary of all tags of all items in the player's inventory. Keys in the returned map are tag names and their corresponding values are the total count of items including that tag.
JsonArray
player.itemsWithTag(String
tag)Returns a list of ItemDescriptor
s for all items in the player's inventory that include the specified tag.
void
player.consumeTaggedItem(String
tag, unsigned
count)Consumes items from the player's inventory that include the matching tag, up to the specified count of items.
bool
player.hasItemWithParameter(String
parameter, Json
value)Returns true
if the player's inventory contains at least one item which has the specified parameter set to the specified value.
void
player.consumeItemWithParameter(String
parameter, Json
value, unsigned
count)Consumes items from the player's inventory that have the specified parameter set to the specified value, upt to the specified count of items.
ItemDescriptor
player.getItemWithParameter(String
parameter, Json
value)Returns the first item in the player's inventory that has the specified parameter set to the specified value, or nil
if no such item is found.
ItemDescriptor
player.primaryHandItem()Returns the player's currently equipped primary hand item, or nil
if no item is equipped.
ItemDescriptor
player.altHandItem()Returns the player's currently equipped alt hand item, or nil
if no item is equipped.
JsonArray
player.primaryHandItemTags()Returns a list of the tags on the currently equipped primary hand item, or nil
if no item is equipped.
JsonArray
player.altHandItemTags()Returns a list of the tags on the currently equipped alt hand item, or nil
if no item is equipped.
ItemDescriptor
player.essentialItem(String
slotName)Returns the contents of the specified essential slot, or nil
if the slot is empty. Essential slot names are "beamaxe", "wiretool", "painttool" and "inspectiontool".
void
player.giveEssentialItem(String
slotName, ItemDescriptor
item)Sets the contents of the specified essential slot to the specified item.
void
player.removeEssentialItem(String
slotName)Removes the essential item in the specified slot.
ItemDescriptor
player.equippedItem(String
slotName)Returns the contents of the specified equipment slot, or nil
if the slot is empty. Equipment slot names are "head", "chest", "legs", "back", "headCosmetic", "chestCosmetic", "legsCosmetic" and "backCosmetic".
void
player.setEquippedItem(String
slotName, Json
item)Sets the item in the specified equipment slot to the specified item.
bool
player.canStartQuest(Json
questDescriptor)Returns true
if the player meets all of the prerequisites to start the specified quest and false
otherwise.
QuestId
player.startQuest(Json
questDescriptor, [String
serverUuid], [String
worldId])Starts the specified quest, optionally using the specified server Uuid and world id, and returns the quest id of the started quest.
bool
player.hasQuest(String
questId)Returns true
if the player has an active quest with the specified quest id and false
otherwise.
bool
player.hasCompletedQuest(String
questId)Returns true
if the player has a completed quest with the specified quest id and false
otherwise.
void
player.enableMission(String
missionName)Adds the specified mission to the player's list of available missions.
void
player.completeMission(String
missionName)Adds the specified mission to the player's list of completed missions.
void
player.radioMessage(Json
messageConfig, [float
delay])Triggers the specified radio message for the player, either immediately or with the specified delay.
String
player.worldId()Returns a String
representation of the world id of the player's current world.
String
player.serverUuid()Returns a String
representation of the player's Uuid on the server.
String
player.ownShipWorldId()Returns a String
representation of the world id of the player's ship world.
bool
player.lounge(EntityId
loungeableId, [unsigned
anchorIndex])Triggers the player to lounge in the specified loungeable entity at the specified lounge anchor index (default is 0).
bool
player.isLounging()Returns true
if the player is currently occupying a loungeable entity and false
otherwise.
double
player.playTime()Returns the total played time for the player.
bool
player.introComplete()Returns true
if the player is marked as having completed the intro instance and false
otherwise.
void
player.setIntroComplete(bool
complete)Sets whether the player is marked as having completed the intro instance.
void
player.warp(String
warpAction, [String
animation])Immediately warps the player to the specified warp target, optionally using the specified warp animation.
RpcPromise
player.confirm(Json
dialogConfig)Displays a confirmation dialog to the player with the specified dialog configuration and returns an RpcPromise
which can be used to retrieve the player's response to that dialog.
void
player.playCinematic(Json
cinematic, [bool
unique])Triggers the specified cinematic to be displayed for the player. If unique is true
the cinematic will only be shown to that player once.
void
player.recordEvent(String
event, Json
fields)Triggers the specified event on the player with the specified fields. Used to record data e.g. for achievements.
bool
player.addBookmark(Json
bookmarkConfig)Adds the specified bookmark to the player's bookmark list and returns true
if the bookmark was successfully added (and was not already known) and false
otherwise.
List<String>
player.collectables(String
collectionName)Returns a list of names of the collectables the player has unlocked in the specified collection.