FILES ----- behaviors\npc\play.behavior codex\apex\apexspace1.codex items\defaultParameters.config items\active\weapons\bow\abilities\bowshot.lua items\active\weapons\ranged\abilities\chargefire\chargefire.lua items\armors\decorative\costumes\hiker\back.png items\armors\decorative\costumes\hiker\hiker.back items\armors\decorative\costumes\hiker\hiker.legs items\armors\decorative\costumes\hiker\icons.png monsters\space\masteroidlarge\masteroidlarge.monstertype monsters\space\masteroidmid\masteroidmid.monstertype scripts\actions\npc.lua scripts\actions\reaction.lua scripts\actions\world.lua vehicles\modularmech\mechparts_arm.config DIFFS ----- behaviors\npc\play.behavior 355c355,357 < "parameters": {} --- > "parameters": { > "faceReactTarget": {"value": true} > } codex\apex\apexspace1.codex 10c10 < The organic and artifical lifeforms of deep space show curious ecological behaviours that are not seen in terrestrial environments. --- > The organic and artificial lifeforms of deep space show curious ecological behaviours that are not seen in terrestrial environments. 12c12 < One captured lifeform, which can only be described as a flying cycloptic triangle, displayed the impressive ability to vaporise an entire squad of field scientists in under 000:400 metaclicks.", --- > One captured lifeform, which can only be described as a flying cycloptic triangle, displayed the impressive ability to vaporise an entire squad of field scientists in under 000:400 metaclicks.", 26c26 < With the conclusion that association with this faction might cause us complications, Theta branch have proposed a method to quietly decimate them fom within by exploiting their eagerness for bioweaponry." --- > With the conclusion that association with this faction might cause us complications, Theta branch have proposed a method to quietly decimate them from within by exploiting their eagerness for bioweaponry." items\defaultParameters.config 32c32 < "blueprintPriceFactor" : 1.25, --- > "blueprintPriceFactor" : 0.5, items\active\weapons\bow\abilities\bowshot.lua 82a83,84 > else > self.drawTime = 0 items\active\weapons\ranged\abilities\chargefire\chargefire.lua 56c56,57 < self:setState(self.cooldown) --- > self.cooldownTimer = self.chargeLevel.cooldown or 0 > self:setState(self.cooldown, self.cooldownTimer) items\armors\decorative\costumes\hiker\hiker.back 17c17 < { "ffca8a" : "ccae7c", "e0975c" : "a47844", "a85636" : "754c23", "6f2919" : "472b13" }, --- > { "ffca8a" : "ffeaab", "e0975c" : "baaa7c", "a85636" : "85734f", "6f2919" : "4f432c" }, items\armors\decorative\costumes\hiker\hiker.legs 16,17c16,17 < // GREEN < { "ffca8a" : "b2e89d", "e0975c" : "51bd3b", "a85636" : "247824", "6f2919" : "144216" }, --- > // GREY > { "ffca8a" : "b5b5b5", "e0975c" : "808080", "a85636" : "555555", "6f2919" : "303030" }, monsters\space\masteroidlarge\masteroidlarge.monstertype 3c3 < "shortdescription" : "Ang'lai Othap", --- > "shortdescription" : "Masteroid (Large)", monsters\space\masteroidmid\masteroidmid.monstertype 3c3 < "shortdescription" : "Doubletroid", --- > "shortdescription" : "Masteroid (Medium)", scripts\actions\npc.lua 60,61c60,61 < if type(args.item) == "table" then < itemName = args.item.name --- > if type(args.itemTable) == "table" then > itemName = args.itemTable.name 63c63 < itemName = args.item --- > itemName = args.itemTable 66d65 < local vanity = args.vanitySlot 69d67 < 82c80 < if vanity then --- > if args.vanitySlot then 86c84 < npc.setItemSlot(slot, args.item) --- > npc.setItemSlot(slot, args.itemTable) 88c86 < storage.itemSlots[string.lower(slot)] = args.item --- > storage.itemSlots[string.lower(slot)] = args.itemTable scripts\actions\reaction.lua 231c231 < if args.target == nil or world.entityType(args.target) == "player" then return false end --- > if args.target == nil or not world.entityExists(args.target) or world.entityType(args.target) == "player" then return false end scripts\actions\world.lua 115c115 < return world.isNpc(args.entity, args.team) --- > return world.isNpc(args.entity, args.damageTeam) vehicles\modularmech\mechparts_arm.config 765c765 < "damage" : 28, --- > "damage" : 16, 1319c1319 < "damage" : 30, --- > "damage" : 25, 1321a1322 > "damageRepeatGroup" : "Drill",